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Other Recent Stories
Join Mark as he unboxes and explores the exquisite collector's edition of Excalibur, a game of bluffing, subterfuge, and Arthurian legends. Discover the intricate components, setup, and gameplay insights that make this game a must-have for fans of strategic party games.
https://boardgamegeek.com/boardgame/434172/excalibur
Excalibur Collector's Edition has arrived. Huzzah. You won't believe this amazing box this game comes in. https://boardgamegeek.com/boardgame/434172/excalibur
Rob cracks open the Secret Societies: Merica expansion along with the Lycans deck add-on from the Kickstarter, walking through everything inside the boxes — from the streamlined rulebook and new faction cards. He also shares a few handy tips for opening those tricky tuck boxes without tearing them. If you're curious what you get for your money before picking this one up, this is a great place to start.
Secret Societies: Merica is an expansion for Secret Societies, designed by S J Macdonald and published by Garphill Games for 2–5 players with games running 90–120 minutes. Set against the backdrop of America's rise as a world power, players take on the roles of shadowy organisations bidding for control of U.S. states and territories through auctions, industry, and secret projects.
https://boardgamegeek.com/boardgame/455364/secret-societies-merica
Rob cracks open the Kickstarter edition of Secret Societies and walks through everything inside the box — from the dual-layer player boards and faction card packs to the chunky components and gavel token. He also gives a quick peek at the expansion and Lycans card pack, which will be covered in a separate video. If you want to see what backers received in the mail, this is your full look at the unboxing.
Secret Societies is a 2–5 player game designed by S J Macdonald and published by Garphill Games, playing in about 90–120 minutes. In the game, rival secret factions — from Illuminati to Tech Bros to Vampires — compete in a high-stakes global auction to seize control of the world's territories. Over seven rounds, players earn income, bid for deeds, deploy agents, launch projects, and jockey for influence at key conferences, all while leveraging the unique abilities of their chosen society to outwit the competition.
https://boardgamegeek.com/boardgame/455363/secret-societies
ob cracks open the hefty box for Fortunes of Scoundrel Bay from Chilifox Games and walks through everything inside — from the double-sided game board and asymmetric player boards to the screen-printed ships, pirate figures, standees, dice, stickers, and more. If you're curious what this 2025 release looks and feels like straight out of the shrink wrap, this unboxing has you covered.
In Fortunes of Scoundrel Bay, one to four players take on the roles of rival pirate captains sailing through a dangerous archipelago in search of gold and glory. Each turn you play a multi-use card to recruit crew, sail and fight monsters, or invade — but you can never repeat the same action twice in a row. You'll compete for area majority over islands, race to claim monsters, and outwit opponents in blind bids, all while managing how fast you push through the five reefs that drive the game toward its end. Designed by Vegard Eliassen Stillerud and Eilif Svensson, the game plays in 75–120 minutes and features unique player powers and asymmetric boards to keep every captain's voyage feeling different.
https://boardgamegeek.com/boardgame/446703/fortunes-of-scoundrel-bay
Rob cracks open the brand new Arkham Horror: The Card Game core set from Fantasy Flight Games and walks through everything inside the box. From the hefty 48-page rulebook and campaign guide to the ten packs of cards, tokens, investigator minis, and a new eco-friendly insert, he lays it all out so you can see exactly what you're getting. If you're curious how this bigger, thicker box compares to the original core set, this is the unboxing for you.
Arkham Horror: The Card Game is a cooperative card game for 1–4 players designed by Nate French and Josiah Harrist and published by Fantasy Flight Games. Set in a 1920s world full of creeping horrors, each player takes on the role of a unique investigator and builds a custom deck representing their abilities, supplies, and skills. This new core set kicks off Chapter Two of the game's story, featuring five new investigators, a fresh introductory campaign called The Brethren of Ash, and a card pool that works as both a jumping-on point for newcomers and an expansion for veteran players.
https://boardgamegeek.com/boardgame/463126/arkham-horror-the-card-game
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Join Mark as he unboxes and explores the exquisite collector's edition of Excalibur, a game of bluffing, subterfuge, and Arthurian legends. Discover the intricate components, setup, and gameplay insights that make this game a must-have for fans of strategic party games.
https://boardgamegeek.com/boardgame/434172/excalibur
Excalibur Collector's Edition has arrived. Huzzah. You won't believe this amazing box this game comes in. https://boardgamegeek.com/boardgame/434172/excalibur
Rob cracks open the Secret Societies: Merica expansion along with the Lycans deck add-on from the Kickstarter, walking through everything inside the boxes — from the streamlined rulebook and new faction cards. He also shares a few handy tips for opening those tricky tuck boxes without tearing them. If you're curious what you get for your money before picking this one up, this is a great place to start.
Secret Societies: Merica is an expansion for Secret Societies, designed by S J Macdonald and published by Garphill Games for 2–5 players with games running 90–120 minutes. Set against the backdrop of America's rise as a world power, players take on the roles of shadowy organisations bidding for control of U.S. states and territories through auctions, industry, and secret projects.
https://boardgamegeek.com/boardgame/455364/secret-societies-merica
Rob cracks open the Kickstarter edition of Secret Societies and walks through everything inside the box — from the dual-layer player boards and faction card packs to the chunky components and gavel token. He also gives a quick peek at the expansion and Lycans card pack, which will be covered in a separate video. If you want to see what backers received in the mail, this is your full look at the unboxing.
Secret Societies is a 2–5 player game designed by S J Macdonald and published by Garphill Games, playing in about 90–120 minutes. In the game, rival secret factions — from Illuminati to Tech Bros to Vampires — compete in a high-stakes global auction to seize control of the world's territories. Over seven rounds, players earn income, bid for deeds, deploy agents, launch projects, and jockey for influence at key conferences, all while leveraging the unique abilities of their chosen society to outwit the competition.
https://boardgamegeek.com/boardgame/455363/secret-societies
ob cracks open the hefty box for Fortunes of Scoundrel Bay from Chilifox Games and walks through everything inside — from the double-sided game board and asymmetric player boards to the screen-printed ships, pirate figures, standees, dice, stickers, and more. If you're curious what this 2025 release looks and feels like straight out of the shrink wrap, this unboxing has you covered.
In Fortunes of Scoundrel Bay, one to four players take on the roles of rival pirate captains sailing through a dangerous archipelago in search of gold and glory. Each turn you play a multi-use card to recruit crew, sail and fight monsters, or invade — but you can never repeat the same action twice in a row. You'll compete for area majority over islands, race to claim monsters, and outwit opponents in blind bids, all while managing how fast you push through the five reefs that drive the game toward its end. Designed by Vegard Eliassen Stillerud and Eilif Svensson, the game plays in 75–120 minutes and features unique player powers and asymmetric boards to keep every captain's voyage feeling different.
https://boardgamegeek.com/boardgame/446703/fortunes-of-scoundrel-bay
Rob cracks open the brand new Arkham Horror: The Card Game core set from Fantasy Flight Games and walks through everything inside the box. From the hefty 48-page rulebook and campaign guide to the ten packs of cards, tokens, investigator minis, and a new eco-friendly insert, he lays it all out so you can see exactly what you're getting. If you're curious how this bigger, thicker box compares to the original core set, this is the unboxing for you.
Arkham Horror: The Card Game is a cooperative card game for 1–4 players designed by Nate French and Josiah Harrist and published by Fantasy Flight Games. Set in a 1920s world full of creeping horrors, each player takes on the role of a unique investigator and builds a custom deck representing their abilities, supplies, and skills. This new core set kicks off Chapter Two of the game's story, featuring five new investigators, a fresh introductory campaign called The Brethren of Ash, and a card pool that works as both a jumping-on point for newcomers and an expansion for veteran players.
https://boardgamegeek.com/boardgame/463126/arkham-horror-the-card-game
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