Join Rob from This Board Game Life as he cracks open Arkham Travel Guide, a roll-and-write route-charting game he tracked down after searching for it at Gen Con. In this unboxing, Rob walks through everything in the box — the chunky dice, dry erase markers, dry-erase player boards, and the various decks of cards — while flipping through the rulebook to explain how the game plays. From the game’s six phases to the personal objectives, effect cards, and the Old Ones themselves, Rob gives you a full first look at what’s inside.
Arkham Travel Guide is a 1–4 player roll-and-write set in H.P. Lovecraft’s infamous city, where you take on the unlikely role of a travel guide crafting tour routes through streets filled with curio shops, mysterious gates, and horrible places. Players roll and collectively choose dice to draw in tourists and chart routes, giving everyone a fair degree of control over the randomness. Your goal is to build a route packed with tourists and different landmarks for victory points — all while surviving an encounter with one of the Great Old Ones like Cthulhu or Dagon. Playing in about 30–40 minutes, it’s a strategic puzzle wrapped in classic Lovecraftian atmosphere.
Arkham Travel Guide
Designer: Dan Lièvre
Publisher: CrowD Games | 2025
1–4 players | 30–40 min | Ages 14+
00:00 Intro
01:35 Components
02:19 Dice And Markers
02:53 Rulebook
04:39 Game Boards
05:00 Back Cover
06:19 Cards
09:00 Storage
09:16 Final Thoughts
https://boardgamegeek.com/boardgame/439409/arkham-travel-guide

